Gamemaker studio 2 sprite width. GM Version: GameMaker Studio 1.

Gamemaker studio 2 sprite width Due partly to a huge number of historical users coming back to GameMaker with the recent 2024. I'm an experienced user with previous version of GM, and am trying out Studio 2 during the promotion thing this month. 4, but should apply to all version Target Platform: Window, but generally applicable to other platforms Links: see links below for example How to properly scale your 2D game to any screen size. You will then be presented with two options: New Drag and Drop Project; New GameMaker Language This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. For example, if you were making a farming game, you'd want all your 'crop' sprites in their various You'll want to create all the images in the same photoshop doc, line them all up, and then export each layer individually without cropping. However, the new camera-functionalities overwhelmed me a bit, so I looked up some of my older projects and took a look at how I did view- and resolution-management there. The following options exist: Default sprite origin: This option permits you to set the default origin position for any new sprite assets that you create. This function does exactly the same as the draw_sprite_stretched() function with the added ability to set the colour blending and alpha value for the sprite when it is drawn (similar to the function draw_sprite_ext()). Here's what i ended up with. you can get the sprite's width and height (sprite_get_width, sprite_get_height), and use that with your _ww and _hh to get an idea of how much bigger you need to scale it. https://www. However, GameMaker: Studio can do much more than that and so this section will take you through the more advanced options available to you from the sprite I have been working on displaying sprites in 3D in game maker studio 2. A faster approach (proven before) is: This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. (mouse_x >= x && mouse_y >= y && mouse_x < x + sprite_width && mouse_y < y + sprite_height) 4500 µs. A downloadable asset pack. All sprites that share a depth should ideally be on the same layer. 5%; GLSL NOTE: You can add a strip sprite directly from the Import button if the sprite name has been suffixed with "_stripXX". The same goes for the sub-image, as this can also be set to the instance variable image_index which will set With that done, we are now ready to start adding in our code to draw the lighting! DRAWING THE SURFACE. Of course it's done in game maker studio 2 c: upvotes There is a way to make the resolution actually be dynamic, so it can be changed in-game. In this event we'll add this simple piece of code: i pointed you to that so you would go an read up in the manual, if you had of read it you would see that ((and will affect all further drawing, including backgrounds,)) and in the code example you would see its gets set back to 1 bbox_bottom. The following image illustrates this: NOTE This function affects the sprite asset so that all further instances with this sprite will have the same offset. GameMaker Studio is designed to make developing games fun and easy. The viewports are, basically, little windows into your game world that enable you to show the player parts of a room, either scaled or 1:1, and as such they are essential when your game room is larger than the display sprite_set_offset. GameMaker. In the object's step event, it has the following code to change the sprite index when the mouse hovers over it. If you have used any other image tools then this should be familiar to you but there are a few things to note when using the GameMaker Image Editor which may not be immediately apparent:. This section, and the following section on Movement and Controls, are aimed at giving you practical examples of GML Code or GML Visual, to get you started making your first game projects. So if your sprite is 32 pixels wide, and you set the image_xscale to 2, it will return 64 as the width. The things drawn latest will always appear above the things drawn sooner, regardless of depth. If you increase the size of a sprite by a different factor (such as by 150%) the program has to interpolate sprites causing the blurring. } else //the player is not moving { sprite_index = s_player_idle; //changes the current sprite to the idle animation } As for the images itself. Before making this thread, I searched around online for a reference and I haven't found what I'm looking for. I am trying to create a tactical game, and I created grid cell objects for it. Find out how to set an aspect ratio with GameMaker. The size of the buffer must be at least the width of the surface copied multiplied by the height of the surface copied multiplied by 4. Depth only comes in when things are drawn at the same time (during the same event). The above code checks to see if the current instance's sprite bounding box is greater than the width of the room, and if it is it moves the instance up. To On the toolbar click Image > Resize All Frames. Keep your room called room_init. I know it's a simple matter, but not long ago I started teaching game maker studio. com/watch?v=1GeYk8EFKMQ Support my work: https://www. Any advice would be great. If you need a box that's 100 pixels wide, and your sprite is 50, well, 100 / 50 would give you the width scale of 2. This read only variable returns the position within the room (along the x-axis) of the right hand side of the bounding box for the instance, where the bounding box is defined by the maximum width and height of the mask for the instance (as set by the sprite_index or by the mask_index). Stars. The width of the surface the buffer will be copied to must equal draw_sprite. With this function you can create a sprite from a previously initialised surface (the surface index ID value is returned when you create the surface using surface_create()). Discover how to customise your in-game sprites by changing their size, colour, and rotation to create dynamic animations in your GameMaker projects. This basics video tutorial shows you how to use the powerful sprite/image editor in gamemaker studio. 1. So, make a new object and call it "oLighting", then give it a Create Event. This function can be used to set the x and y origin of a sprite, and takes relative values based on the (0,0) position being the upper left corner of the sprite. Tutorials. **: Want tex Need some advice regarding collision detection with the sprite changing its width and height. image_xscale. i've fiddled around with all of the object's code from top to bottom for a few hours and i haven't figured out why. When I try to scale the view with draw_set_gui_maximise(4,4) I get weird stretching - the width is fine, but it's way too tall and some of it is off the bottom of the screen. I'm trying that in GMS2, and the camera seems like it's vibrating at certain movement speeds, which The Image Editor. Syntax: You want to work by converting everything into a scalar value, then using that value to scale to the new size/position. camera You want to work by converting everything into a scalar value, then using that value to scale to the new size/position. com/shaunjs Source code: https://shaunjs. This read only variable returns the position (along the x-axis) within the room of the left hand bounding box for the instance, where the bounding box is defined by the maximum width and height of the mask for the instance (as set by the sprite_index or by the mask_index). I have a question how to draw a sprite in the upper right corner? I try to do this, but every time it scratches in the top left corner. First off: Don't use just sprites for enemies, as sprites are just the image without functionality behind. This was an option available in the Graphics tab of the Global Game Settings in legacy Game Maker versions (like 8. The result is: There we go! This is exactly what we wanted. The viewports are, basically, little windows into your game world that enable you to show the player parts of a room, either scaled or 1:1, and as such they are essential when your game room is larger than the display This tutorial will take you through the process of creating a small game using GameMaker Studio 2, move_wrap (true, true, sprite_width / 2); We'll also make the asteroids spin a little as they move, again to add more visual interest to the game. sprite_index; sprite_width; sprite_height; sprite Previously we mentioned that when you have no view active in the Room Editor, GameMaker Studio 2 will set the game window to the size of the first room of the game, so now that we no longer set the view in the Room Editor, GameMaker Studio 2 is setting up the "default" camera and view ports before our code takes over. **GMS2 Only. a); (so I don't know where I'd This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. ** Documentation inside scripts. Add the Create event, and add this there: sprite_width. This function draws the given sprite and sub-image at a position within the game room. When you create multiple frames, you can draw to them as draw_sprite_stretched(): This lets you set the final width and height of the sprite before drawing it, so GameMaker scales it automatically to fit that size. 3), so you can see the two layered on top of each of them (see screenshot). Create a new object: obj_joystick. We can see every color of the spectrum inside our sprite. We need to make another object now to act as the controller for all the games lighting. However, I noticed a horrible anti-aliasing effect on all my scaled and rotated sprites after importing my game. GameMaker Studio 2 will automatically split the image into the number of frames given - for example a strip image with 12 frames could be named "player_strip12. Depth values of layers are always integers and layers cannot share the same depth. Set Instance Scale. To get around this, we can set the GUI size dynamically based on the aspect ratio of the device screen or display, such that either the height or width will be a fixed value, and the opposite value will be variable. Scaling your game can be a headache for many users and hopefully, through these articles we can help to make it a simpler task and provide you with a framework within which to get the correct results every time. //when it's 0, it keeps the last direction it faced. I currently know of image x/y scale and 9 slice. With this function you can find the height of the base sprite asset, with no transforms, in pixels. I have an room that is 1307 width and 5832 Height. It corrects "affine" drawing method Basically I need to apply the shader to everything that the water collision sprite (I use object collision and not tile collisions) covers within the room, so it does apply the distorsion shader to all the backgrounds and objects that are within the water. If you are drawing it manually using draw_sprite(sprite, subimg, x, y), then the x and y coordinates will be the what you substitute for the drawX and drawY variables in @TheouAegis code above. Gurpreet S. draw_sprite_general. For the joystick, I’m using two sprites: one for the base, and one for the stick itself. Not nessesarily because the object and the sprite are 2 different things, the sprite is drawn where you tell it to be drawn and the object is still the same, for example (this is just an example) if your x,y origins are set at 0,0, and you have in mouse event x=mouse_x;y=mouse_y; you will see that the object's top left corner moves to the Now, once you've created a sprite with the star image, make a duplicate of our object obj_Triangle and call it obj_Star and assign it our new sprite. 1), but was removed since sprite_get_texture. It's important to note that for the font alignment functions (like draw_set_halign() ) to work as expected when using a sprite font, the sprite should have its origin set to the top left corner . GMC Elder. Aug 29, 2016 #1 How to check If a Drawed Sprite using draw right, bottom, x, y, sprite) var wide = sprite_get_width( argument6 ); var high = sprite_get_height( argument6 ); var xoff Having trouble. MIT license Activity. If you have attached the billboard sprite to an instance, then the instances own x and y coordinates are what you use as the You supply the sprite index to use and then the left, top, right and bottom values for the bounding box positions. but I switched it to using the sprite_width ZellyZell; Thread; Nov 3, 2024; where I am in charge of creating the sprites and tilesets. The green boxes in the image above should really be square but have been stretched with the GUI layer to fit the display. This function will return the width (in pixels) of the input string, taking into account any line-breaks the text may have. In the draw event I have this: max_width = 200; var _ww = string_width_ext (text, -1, max_width); var _hh As with draw_sprite () you can specify a sprite and a sub-image for drawing, then the x / y position in the room for the sprite to be drawn at and finally a width and a height (which must be pixel The Sprite Editor is where you set the general properties for sprites that you make. However, each new asset that you create in this way will also create a new texture page , meaning that (for example) adding 10 new sprites will create 10 new texture pages ! This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. Idea behind the whole procedure is quite simply GM Version: GameMaker Studio 1. Even when a sprite has a precise collision mask, the bounding box exists and is used for certain things, and bbox_left. The input values here are modifiers which will be applied to the sprite assigned to the instance, where a scale of 1 (the default value) Bounding Box Mode Constant; Constant Description; bboxmode_automatic: Automatic - The bounding box will be calculated automatically, based on the tolerance setting for the sprite: bboxmode_fullimage: Full Image - The bounding box will be set to use the full width and height of the sprite, regardless of the tolerance and "empty" pixels: bboxmode_manual: Manual - The This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. Lets say I have a strip of images "the sprite". I am currently using 9 slice for the width and height of the sprite. The problem is the two sprites are half transparent (both has alpha=0. These variables can be accessed at any time within the code or actions for an instance and used to change what is drawn and how. I'm confused. In this event we'll add this simple piece of code: Part 2: https://www. So, what you have to do to solve this is rotate with the general function and then secondarily move the sprite around using lengthdir. This surface is basically a blank "canvas" that can be manipulated before being drawn to the screen when needed, and in most cases GameMaker handles this for you (although you can also Cameras And Viewports. Full Image - The bounding box will be set to use the full width and height of the sprite, What kind of bounding box to use. For that, you'd add this into the Step Event. These variables are included by default with GameMaker objects and are all related to the sprite assigned to the instance in the room. If you need the un-scaled width you should use sprite_get_width (). I'm trying to make a shader where it's important for the shader to know the exact size (width) of a given texture. 287 Windows 10 Home x86_64 When I try to set the window/surface size in GML or the first room's active viewport, the window turns out a bit more than half the size I put in, but window_get_width/height return the correct sizes. The Image Editor is where you can create your own sprites or edit those you have imported or created previously. Unfortunately, this leads to the left two points being about 10 pixels too far left. io, the indie game hosting marketplace. I highly recommend doing whatever you want to be doing inside the innermost FOR loop, since you can easily use xp and yp when Surfaces Application Surface. In my example, tile layers are one tile width apart. Even when a sprite has a precise collision mask, the bounding box exists and is draw_sprite_stretched(): This lets you set the final width and height of the sprite before drawing it, so GameMaker scales it automatically to fit that size. A scale of 1 indicates no scaling (1:1), smaller values will scale down (0. youtube. Yeah, I'm a scrub, sorry. This read only variable returns the y position (within the room) of the bottom of the bounding box for the instance, where the bounding box is defined by the maximum width and height of the mask for the instance (as set by the sprite_index or by the mask_index). If you have attached the billboard sprite to an instance, then the instances own x and y coordinates are what you use as the 76 votes, 20 comments. Hello everyone, I have been having some problems achieving a certain Full Screen look in Game Maker Studio 2. This read only variable returns the local xoffset (the x component of the origin as defined in the sprite editor) of the sprite that has been assigned to the instance. so i believe that the sprite_set_offset() function can do the job, but i don't understand how to use it. I'm new, so feel free to explain it to me like I'm a five year Find game assets tagged GameMaker like Modern interiors - RPG Tileset [16X16], PLATFORMER/METROIDVANIA ASSET PACK, Serene Village - revamped - RPG Tileset [16x16], Ambiences Music Pack [BGM], PIXEL FANTASY RPG ICONS - Complete Free Collection on itch. If you simply use image_index, then the sprite you are drawing will only ever show the first frame, because Studio is automatically wrapping the value of 'image_index' to the number of frames in the instance sprite. Showcase. 5)), base_col. You'll find that GameMaker is intuitive and simple to use, and even if you've never used any tools like this before you shouldn't have any problems getting started and making games after reading through the Introduction and completing the With that done, we are now ready to start adding in our code to draw the lighting! DRAWING THE SURFACE. Even when a sprite has a precise collision mask, the bounding box exists and is used for certain Now, if I am not wrong, the created sprite's width and height should be the camera's width and height, so the sprite SHOULD include everything that was on screen (I only use one camera). draw_sprite (sBackground, 0, 0, 0); draw_sprite_ext (sButton, 0, 32 + 4, 32 + 4, 1, 1, 0, c_black, 0. 0. 6. 1 for the background, 1 for the foreground. 5 or older!). An object called obj_view_control with a variable call camera and created a view 720w 1280h. Syntax: sprite_width; Sprites that we wish to tilt should have their origin on the bottom. Buy Now $3. A sprite is either a single image, or a set of images that, when played one after another, looks like a looping animation. Syntax: sprite_index; Returns: Sprite Asset Example: sprite_height. 3. 2. But I'm trying to figure out a (click to interact) (mouseover/click to play GIF) Drag sliders and click things (if JS is enabled) This post is about a slightly fancier version of draw_sprite_ext - maybe you want to apply skewing/shearing to the sprite, or scale it after rotating it, or use a 2d matrix transformation. Please note that this is not an instance function! Draw Sprite Pos Fixed for GameMaker: Studio. camera NOTE: You can add a strip sprite directly from the Import button if the sprite name has been suffixed with "_stripXX". In a draw GUI event, I have placed, draw_sprite(Sprite_HUD_Box,0,0,0) When this is executed, the middle of the sprite, is placed at 0,0. Blog. // how many pixels high would we need if we put text at a width of sprite_width totalHeightNeeded=string_width_ext(text, 4, This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. com/en/gamemakerEverything you need to take your idea from concept to finished game. The look I am trying to achieve when Full Screening my game is called FIXED Scale on 100% (NOT Full Scale!). Could you maybe provide two of your sprites that have that issue, as I have trouble understanding how you've ended up with two sprites of the same thing but wildly different sizes, especially if \$\begingroup\$ @RetanaClarke Well, setting a "fixed size" for your object would mean stretching its new sprite to fit the requested size, with the same results as the sprite editor. It's pretty different, but so far it's been going OK. Number of Frames, Frames per Row, Frame Width, and Frame Height. First you would open GameMaker Studio 2, and then click on the New Project button shown on the main Start Page:. Surfaces are supported. This tutorial is for Game Maker Studio 1. GameMaker is Object-oriënted, so understanding objects is a core mechanic to understand it's functionality. bbtop: Real: The maximum top position of the bounding box. If you increase the size of a sprite you need to do so by increments of 100% (e. S. Is it like a small photoshop or gimp? Yes it is. sprites i18n internationalization localization text dialogue l10n gamemaker gms2 gamemaker-studio-2 Resources. i have a ds map with names that vary in length for this we will use fruit apple orange banana pineapple strawberry the sprite the font will sit on is a fixed width. i pointed you to that so you would go an read up in the manual, if you had of read it you would see that ((and will affect all further drawing, including backgrounds,)) and in the code example you would see its gets set back to 1 This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. yoyogames. itch. The depth between layers is important. This value sets the horizontal scaling applied to the sprite that has been assigned to the current instance. string_width. 45 forks Report When you try to import multiple images into a single sprite in GameMaker Studio 2, you could end up with unexpected results. Coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. In the normal draw events, GameMaker doesn't actually draw directly to the screen, but rather draws to a surface called the application surface. Even when a sprite has a precise collision mask, the bounding box exists and is used for certain things, and The programmer, who is using GameMaker Studio, and I are both beginners and we're struggling to understand how to I'm drawing it using draw_sprite_ext(spr_test_78_130, 0, 300, 300, 2, 2 Staral; Thread; Aug 13 I'm trying to have a background layer stay the same scale, despite the scale of the cameras height / width Need some advice regarding collision detection with the sprite changing its width and height. When you define an object in GameMaker you can assign it a mask to be used for collisions rather than the one that corresponds to the defined sprite. Love you guys. Walking over walls - Game maker studio. Now open the Create Event, and copy and paste ALL the code for the triangle polygon fixture twice, such that you have two sets of identical code. This variable holds the width of the current room in pixels. If you need the un-scaled width you should use sprite_get_width(). 5, for example, will half the width of the sprite), larger values will scale up and negative values will flip the sprite and scale it unless the value used is exactly -1 (in which case the sprite is room_width. This ed Hello, I have a Game Maker Studio 2 IDE v2. sprites. Readme License. png" and on import the strip will be automatically split into the required 12 frames. the problem: by using this code (screenshots included), my sprite scale changes so that poor little peach looks about half her width than before. Confusing with an articles wording on Clamping a Vector2. sprite_xoffset. This height is returned in pixels and will be dependent on the image_yscale. The origin of the sprite is its centre, so this was expec GameMaker: Studio. object_get_sprite. 5); draw_sprite (sButton, 0, 32, 32); Now it gets a little funky! We disable blending and all the colour channels as we want to fill just the alpha channel with 0 and if blending was on, normal blend maths would apply, and nothing would get written in - or at the very least, not the draw_sprite_stretched(): This lets you set the final width and height of the sprite before drawing it, so GameMaker scales it automatically to fit that size. 49 to GMS:2 (I'm a bit late to the party). draw_sprite_part_ext. However, if the new sprite does not contain a sub-image for the current frame, image_index will reset to 0, displaying the first frame of the sprite instead. yyz example from that article as this one follows on from where we left off, and will continue to build on what we have already. The x and y coordinates that you then input in the function should be relative to the (0,0) position of the surface (the top left corner) and not the game window (nor the view if NOTE: You can add a strip sprite directly from the Import button if the sprite name has been suffixed with "_stripXX". But I'm trying to figure out a I would like to give an instance a specific width and height while keeping it intact. 9. 4 and up. If you run the Brick Breaker demo as it is, you'll see that we are presented with a black screen and some text asking you to press fire to play the game. You can open this window by creating a new sprite (right-click on The Asset Browser and select Create Depending on the game, you may want to set some standard sizes for your own convenience. You can specify a margin outside the edges of the room for this to occur, and when the instance has travelled outside of that margin GameMaker will automatically wrap it back into the room at the other side. We'll also need some sprites, and for those we'll be using some free assets from the NOTE: You can add a strip sprite directly from the Import button if the sprite name has been suffixed with "_stripXX". It corrects "affine" drawing method i need change the sprite position for i use it for a mask collision. Overall, it felt like a huge improvement. I think they turned out to be 2,000 wide and they seemed to be no problem at 60 fps. I thought I had it set up correctly, but apparently not. I used the sprite offsets to calculate the direction. Of course it's done in game maker studio 2 c: upvotes For this tutorial we'll be using a version of the Space Rocks project which has been updated for GameMaker Studio 2. Forum: Topic. For some reason, I thought they wouldn't and refer to original sprite. Hi all! I recently made the switch from GMS:1. 257 Runtime v2. Languages. Say for example, you have a sprite that is "normally" (ie: under base conditions) displayed at x100, y250. Give it this creation code: room_goto_next() Now, make a persistent object, and just add this into its step event: What code are you using to draw spr_Billboard. If you look at the wall tile set sprite shown below, you can see that the upper left position (tile index 0) is empty, for example: Once you've created your tile set, you would import it into the GameMaker Studio 2 Sprite Editor and then create a new tile set by right clicking on the Tile Set Resource and selecting Create. (sprite_width/2), y (+/-) (sprite_height/2). The positions are absolute values, where the (0, 0) position corresponds to the top left corner of the sprite, regardless of the offset for the sprite, any "empty" pixels the sprite may have, or where it is being drawn in the room. 2 release (which is fantastic) and also partly due to a runtimes-checking bug in that one IDE version (which is not), we saw a lot of reports recently from users who were using wildly out-of-date This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. Specifically, the square pixels that make up the sprite are squashing and stretching when zooming in, out, and moving around the 2D Drawing. Please do not post in all large letters. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews (MOVEDOWN && y < room_height - sprite_width/2) { y += playerSpeed; } (Yes i know it's messy i just sewed 2 codes together) The walking works but when i add the release code: The sprite itself can be a sprite asset from the Asset Browser or one loaded from a file using sprite_add first to get the index of the loaded sprite (which is then used in the function). The built-in function isn't made for that, but, with a little bit of math and draw_sprite_pos, you can While programming my game, I came up on a significant issue. So if you change the sprite on frame number 3, the new sprite will be drawn with that frame visible. In this tech blog we'll be following on from a previous one we posted about physics in GameMaker Studio 2. Matharoo; 28 December 2022; Open the script where you set your global. I have since made tiles rather than massive sprites with detail for my backgrounds and foregrounds. I currently have a really long script that puts the information in an array. We won't be explaining things in too much depth as we want you to get started making stuff as quickly as possible, so we encourage you to explore any links as you go along and to This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. Community. This shader simply raises the alpha of a pixel based on the NOTE: You can add a strip sprite directly from the Import button if the sprite name has been suffixed with "_stripXX". sprite_width since just writing sprite_width refers to the instance variable already. Now, if I am not wrong, the created sprite's width and height should be the camera's width and height, so the sprite SHOULD include everything that was on screen (I only use one camera). With no barriers to entry and powerful functionali camera_get_view_width. Syntax: sprite_get_height(index); This section deals with the more complex parts of the sprite properties window. can anyone explain to me? As well as set up a very basic program in game maker studio 2 which uses sprite stacking to draw voxel models. rgb), vec3(2. Read it for usage instructions. 200%, 300%, 400%). Note that applying colours to corners may not look exactly as you expect due to how sprites are drawn. Setting the mask index means that you can have, Loading sprites from an external source can be done in GameMaker, as can creating new assets using functions like sprite_add(). 344 stars Watchers. Syntax: camera_get_view_width(camera_id) Example: You instance has a sprite with only a single subimage, and the sprite you are drawing has four. x = clamp(x, 0 + sprite_width / 2, room_width - sprite_width / 2); y = clamp(y, 0 + sprite_height / 2, room_height - sprite_height / 2); The issue is that my view scales the room up x4, but of course the draw GUI is unaffected by views. Draw Sprite Pos Fixed asset is fixing the draw_sprite_pos function with a shader and one script. 172. With this function you can find the width of the base resource sprite, with no transforms, in pixels. This subreddit is dedicated to providing programmer support for the game Bug Reporter Now Warns About Mismatched IDE/Runtime Versions. Okay, I figured out what everyone is doing wrong, and the Help File is mostly to blame. Cameras And Viewports. NOTE When drawing with this function, the sprite x offset and y offset (or origins) are ignored and the sprite is drawn with the top-left I was initially using player_card_spacing = 150. I would really prefer not needing to hardcode a specific value nor having to When using this option you could simply go no further and leave GameMaker Studio 2 to do all the work for you, but this is not the most efficient option, since GameMaker cannot decide for you how things should be done and must go with a solution that will work for most people on most platforms, and - let's be honest - no one likes a modern game Once you've downloaded the files linked above, import the YYZ into GameMaker Studio 2 and then unzip the assets to a folder somewhere safe. Make this a child of obj_ui_parent. Box2D & Processing - Collision location randomly assigned to I am working on a browser game in Game Maker: Studio 2, and I used this blog post to learn how to resize the game canvas when the player resizes sprite_width / 2; var right = x + sprite_width / 2; var top = y - sprite_height / 2; var bottom = y + sprite_height / 2; var scale_ratio_y = scaled_mouse_y / mouse_y; var scale_ratio Alright i think i solved it. This function will automatically "wrap" an instance that has left the room on either the horizontal or vertical (or both) axis. It is very handy for calculating distances between text elements based on the total width of the letters that make up the string as it would be drawn with draw_text() using the currently defined font. This function will draw a part of the chosen sprite at the given position following the same rules as per draw_sprite_part(), only now you can scale the part, blend a colour with it, or change its alpha when drawing it to the screen (the same as when drawing a sprite with draw_sprite_ext()). No more managing a thousand different scripts for an object, it's all in one place! sprite_get_height. 45 forks Report repository Releases 63. Place this at the end of your if-else-statement: How do I find out the real width of an individual "sub-image". What code are you using to draw spr_Billboard. The default value is the Top Left. If you want to add functionality to a sprite, then use objects instead (and assing a sprite to that object). scaling a sprite up will cause unevenness within the sprite. move_wrap. This epic video tutorial shows you how to make an outline on a given sprite with a shader in GameMaker Studio. Hello, I have an object that draws two sprites overlapping each other, one being a line drawn with draw_line_width, the other one drawn with draw_sprite_ext. This function can be used to retrieve the width (in pixels) of the given camera. The Sprite Editor Preferences are used to define how The Sprite Editor looks and functions. It's easy to set up, and keeps your code clean and organized. . The problem I am having is that my pixel arts sprites are scaling strangely when in d3d. sprite_create_from_surface. draw_sprite_stretched_ext. You can get more information about the returned texture page using the different texture_ functions found on the Textures page. Programming Drawed Start date Aug 29, 2016; Tags draw drawing game maker studio gml sprite; Imperial Friendly Helper. Syntax: sprite_height; Now, once you've created a sprite with the star image, make a duplicate of our object obj_Triangle and call it obj_Star and assign it our new sprite. This section deals with the more complex parts of the sprite properties window. why exactly did you post what looks like a bot post? I've gotten used to using the shader's sampler to alter the whole screen using texture_set_stage(tex,surface_get_texture(application_surface)) draw_rectangle(0,0,room_width,room_height,0) , but this shader ends with gl_FragColor = v_vColour * vec4(pow(abs(base_col. **P. Also including facing to add the ability to either fall over right or left. 4 Latest Nov 5, 2024 + 62 releases Contributors 11. just an FYI, you don't need write self. We'll also need some sprites, and for those we'll be using some free assets from the \$\begingroup\$ @RetanaClarke Well, setting a "fixed size" for your object would mean stretching its new sprite to fit the requested size, with the same results as the sprite editor. This isn't a hard rule or anything, Hi, so what I'm trying to do is make a new sprite in the game from the player's choice, and that works fine but the issue I'm having is when i set the sprite using some code to the object the size the object appears changes and I thought the size would automatically scale to the object's size but apparently not. Download. draw_sprite. Imagine you make a 32x32 pixel sprite that looks like a perfect "X" - just two intersecting, symmetrical 1px wide lines, and then apply that to an object, and then put it in a 1920x1080p room, with no viewports, no cameras, and no Draw Sprite Pos Fixed for GameMaker: Studio. Default sprite collision mask kind: This option permits you to set the default kind of In this tech blog we'll be following on from a previous one we posted about physics in GameMaker Studio 2. This article is part one of a series in which we will explore the different ways to scale your game to fit screens of different resolutions. SETTING UP. This is not a good solution but so far the only one I have found. How can I get a sprite subimage width inside draw_sprite_ext(for a better centered X positio[SOLVED] IDE Version: GameMaker Studio 2. For example, in the code above, spr[1,1] would be the bottom-right chunk. GM will automatically crop the Your room size needs to be small if your sprites are too small. The real problem was the sprite size limitation in general. 84K subscribers in the gamemaker community. Don't worry if you usually use Drag and Drop™, as the code we'll be using is really simple and can be added into Execute Code actions when you want to apply it to your own projects. 15 watching Forks. Open up your room, go to settings. If it's 640x480 and your character is 22x32, yeah, it's going to be pretty small. This function will tell you whether the object you are checking has a sprite or not, and if it does then it will return the index of that sprite, or -1 if it does not. This value cannot be changed but you might want to use it. So the following is completely valid and syntactically the same collider. 1. Sprite Editor Preferences. g. Every sub Sprite Instance Variables. However, GameMaker: Studio can do much more than that and so this section will take you through the more advanced options available to you from the sprite A simple outline shader with custom color, thickness and tolerance. This works fine as far as I know. Game Maker Language 95. If you haven't read through that one yet, then we recommend that you do, and that you download the attached *. x & 2 onwards Target Platform: All Download: N/A Links: N/A Summary: Create a simple pixel outline around a sprite using a shader. This value can then be used in other draw functions, particularly in the 2D primitive functions, as well as the Shader functions. I don't get this because my rooms, my GUI sprite, etc, are all the same Before making this thread, I searched around online for a reference and I haven't found what I'm looking for. I tried using textureSize(tex,0)[0] , but upon compile, GameMaker complains about 'textureSize' : no matching overloaded function found , not allowing me to compile the game. Note that this function is only valid for cameras created using camera_create_view() or for those added in the room editor. While made for the Windows target, the logic applies in general for all platforms GM Version: 1. Change the polygon points in the first code block to: you can get the sprite's width and height (sprite_get_width, sprite_get_height), and use that with your _ww and _hh to get an idea of how much bigger you need to scale it. Sprites can be created in many formats, with the "traditional" sprite being made up of frames of pixel images, imported into GameMaker as *. This section is the obligatory first stop for using GameMaker and getting to grips with the contents of the IDE and how it works. I've used 2 seperate sprites for this: s_player_idle, which exists of only 1 frame, and s_player_walk, which exists of 3 looping frames. patreon. bbleft: Real: The maximum left position of the bounding box. sprite_width and sprite_height are just local object variables that store the dimensions of the sprite assigned to the calling object instance's sprite (which is sprite_index). NOTE: You can add a strip sprite directly from the Import button if the sprite name has been suffixed with "_stripXX". 0 and above (note that means that this project will not work in 2. Specifically, if the images have different sizes (width and height), the sprite size will be equal to that of the largest image, but all the other images will be imported stretched to fill the canvas (effectively ruining the sprite). Sprites can be created in many formats, with the "traditional" sprite being Specifically, if the images have different sizes (width and height), the sprite size will be equal to that of the largest image, but all the other images will be imported stretched to fill the canvas (effectively ruining the sprite). This function returns a special pointer for the sprite on its texture page. This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. i'm very new to GML and if anyone has NOTE GameMaker allows users to write shaders in GLSL (OpenGL Shader Language), HLSL (High-level Shader Language, and then we divide it by the width of the sprite to make the range from 0 to 1 (u_uv[1] - u_uv[0]). You can get the YYZ of the project from . io/shauns-isometri It will take the width from the current sprite assigned to the object. If moving the code doesn't help, we can troubleshoot further. png files. In other words: s >= W x H x 4 Using modulos and offsets will of course affect this. For this tutorial you'll need to open GameMaker Studio 2 and create a new GML project. Anyway, here's what's up: back in GMS1, you could just set the window size of your game to be an integer multiple of your view size, and it'd scale up perfectly fine. If you want to get the width from a specific sprite, then yes, you should use sprite_get_width instead. This function combines the function draw_sprite_ext() with the function draw_sprite_part(), adding in some additional blending options so that each corner of the final sprite part can be blended with an individual colour. It's pretty simple, the sprite will remain at the walking sprite because that's the last sprite you've given a command to changes into. res_height variables: or. This read only variable returns the width of the sprite that has been assigned to the instance. This action block sets the image_xscale and image_yscale values for the instance. For a game jam I had 2 excessively large sprites. For the sprite you can use the instance variable sprite_index to get the current sprite that is assigned to the instance running the code, or you can use any other sprite asset. Scaling your game can be a headache for many users and hopefully, through these sprites. essentially, the moment i use either directional button, her scale changes. 375 Current Runtime: 2. Syntax: Hello. When creating rooms in GameMaker you need to set up different cameras and viewports to control what is displayed to the player. Box2D & Processing - Collision location randomly assigned to This article is part one of a series in which we will explore the different ways to scale your game to fit screens of different resolutions. bbright: How do I find out the real width of an individual "sub-image". Ah yea that makes sense actually because draw_sprite_part changes the x/y offset to 0,0 as well. Change the polygon points in the first code block to: Hello, I have a Game Maker Studio 2 IDE v2. bbox_bottom. draw_sprite_pos() : This lets you draw a sprite with each corner in a different position, distorting the image’s proportions. This read only variable returns the height of the sprite that has been assigned to the instance. Assign the spr_joystick_base sprite to it. This xoffset is returned in pixels and will be dependent on the image_xscale, so that (for example) if a square 32x32 sprite is defined as having the x origin at 16, when that sprite is scaled by 2 this variable Steps are executed before Draws in Game Maker, so that's probably why. I am wondering if there is a better way of I know you can change sprites by setting sprite_index to the index of the sprite you want, but is there any way to point at said index via a string (something like: sprite_index = "player_up")? The closest thing I could find online was execute_string, and that's apparently a function that was taken out when Studio was released. draw_sprite_pos() : This lets you draw a sprite with each corner in a NOTE: You can add a strip sprite directly from the Import button if the sprite name has been suffixed with "_stripXX". Syntax: sprite_height; NOTE: You can add a strip sprite directly from the Import button if the sprite name has been suffixed with "_stripXX". If you need the un-scaled height you should use sprite_get_height(). res_width and global. While programming my game, I came up on a significant issue. Note that the instance must have a Okay, so I made a batch of sprites to use in Game Maker 2, GameMaker Studio. My plan is to have my player object change to an animated walking sprite when it recognizes that I'm using W, A, S, or D. bbox_right. The same goes for the sub-image, as this can also be set to the instance variable image_index which will set sprite_height. 99 USD or more. What is the ideal size of a Metroidvania? I'm assuming with Game Maker Studio 2 I can have one persistent Game Room (since it is a Metroidvania anyway). So you can Right now they are scaled around 300x478 pixels and I'm wondering what that does to the overall game resolution. You supply the sprite index to use and then the left, top, right and bottom values for the bounding box positions. GameMaker Studio 2 has a major update to the GameMaker Language (GML) (room_x,room_y,width,height,angle,object,x_speed,y_speed,x_border,y top, [1] - left, [2] - right, [4] - bottom; sprite_set_speed(ind,speed,type) - set the speed for the sprite and set type spritespeed_framespersecond or spritespeed_framespergameframe; sprite_get_speed NOTE: You can add a strip sprite directly from the Import button if the sprite name has been suffixed with "_stripXX". This read only variable returns the width of the sprite that has been assigned to the instance. 2. The programmer, who is using GameMaker Studio, and I are both beginners and we're struggling to understand how to proceed: my characters are I open sourced my Finite State Machine system for GameMaker Studio 2. 0 = automatic, 1 = full image, 2 = user defined. This width is returned in pixels and will be dependent on the image_xscale. image_xscale = sprite_width/ Of course it's done in game maker studio 2 c: Getting Started. I would like to know how to make the font change size mask_index. In a previous section (Loading Sprites) we saw how to add a sprite resource into our game through loading it as a pre-made graphic. You should note that if the texture page permits automatic The script outputs a 2 dimensional array called spr, which contains a sprite that corresponds a place on a "grid" of the original sprite, known as xp and yp. This variable can be used to find the sprite_index of that mask (or it will return -1 if no sprite has been assigned) or to set the mask for an instance to the chosen sprite. I need help solving/understanding surface draw, newbie programmer here. This width is returned in pixels and will be dependant on the Indicates the width of the sprite. How to Change Your Game's Resolution & Use a Mobile Aspect Ratio. Okay, so I made a batch of sprites to use in Game Maker 2, but once importing my sprites, the canvas becomes a huge box around the I'm trying to stretch a speech bubble (nine slice) according to the size of the text. EDIT: please note that sprite_width will also take into consideration the image_xscale. Could you maybe provide two of your sprites that have that issue, as I have trouble understanding how you've ended up with two sprites of the same thing but wildly different sizes, especially if This article is part one of a series in which we will explore the different ways to scale your game to fit screens of different resolutions. You also need to make a command to show the standing sprite for when it stops walking. Every sub This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. igm srfizjq grwiua wlpteb qentb vxwcuwc foztlqv meqbdz nghfjos ahclc